Be a basketball legend in DameTime: 0gden, a metaverse experience in The Sandbox

DameTime: 0gden is one of the projects supported by The Sandbox’s Game Maker Fund. Learn more about this puzzle-filled adventure game that is exclusive to The Sandbox metaverse.

About the Experience

DameTime: 0gden is an escape room and obstacle course adventure game, which also includes elements of fighting, platforming, parkour, and action. It is a narrative-driven game that mixes genres and also includes several “Easter Egg” collectibles to find.

The player experiences the game through the eyes of US Basketball star Damian Lillard, aka “Dame”, while he is attending Weber State University in Ogden, Utah on a basketball scholarship.

https://medium.com/media/74251985cfa95932a81e3eaf090405fc/href

The experience will first be launching during The Sandbox’s Alpha Season 3.

What To Expect

After his harrowing exploits in Oakland, Damian arrives at college and is rejoined by some familiar faces — like the Clockmaker and Anzu, the Cute Demon Helper.

Damian is attending Weber State University in Ogden, Utah on a basketball scholarship. This scholarship is one of the last sports programs available in this alternative universe dubbed “The Unfinished World,” — a world dominated by half-finished buildings covered in scaffolding — the product of an advanced but collapsed economy.

Damian once again runs into the enigmatic Whisperer, who seems determined to cause as much trouble for Damian as possible, as he discovers just how much influence and power the Whisperer wields.

While exploring hidden passageways and mysterious secrets below the campus, Damian uncovers another abandoned lab, yielding more information about Dominic Hatch, the mysterious “L12 organization”, and evidence of strange happenings on the moon.

Can Damian get to the bottom of the Whisperer’s plots and uncover the truth about L12? Are they connected? Where on Earth will this rabbit hole lead him next?

Gallery

Tale a look at some sneak-peeks from this experience.

The Creator

DameTime: 0gden is designed and developed by MetaVenture Studios.

Here’s what MetaVenture Studios had to say:

MetaVenture Studios is a studio that creates gaming and social hub content for multiple metaverses. Our diverse team, which comes from extensive backgrounds of traditional gaming and crypto-space NFT art, is globally represented while working almost exclusively remotely. We strive for balanced, fun, and immersive gaming while pushing the boundaries of blockchain technology.

Here’s what their team members said when they were asked how the Game Maker and VoxEdit helped them to bring their experience to life:

“By providing us with all the necessary tools we were able to go straight into making the game.”

“Quick iteration times is essential in Development. GM / VE provided this capability.”

“Voxedit is quite a good tool that enables quite sophisticated voxel modeling and the GM at least offers the possibility of game design to those without the ability to code.”

And here’s what some of their team members said when asked what they enjoyed most about creating this experience:

“My favorite part was coming up with interesting gameplay elements and behaviors using The Sandbox in a creative way.”

“The most enjoyable aspect was having the basic tools to jump in and go. The most challenging, as well as the most exciting part was to watch the Team take the basic tools and push them further to make memorable experiences.”

“Collaborating with others with various skill sets to make something together.”

The Game Maker Fund

The Game Maker Fund is an initiative in The Sandbox which seeks out, supports, and funds fantastic, unique metaverse experiences, whether they are a game, a social hub, an art gallery experience, an education diorama, and more.

Are you an aspiring metaverse experience designer? Or perhaps an established studio looking for an entry into the metaverse? Learn more about the Game Maker Fund:

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Be a basketball legend in DameTime: 0gden, a metaverse experience in The Sandbox was originally published in The Sandbox on Medium, where people are continuing the conversation by highlighting and responding to this story.

Read the original article on medium.com